After quite the unbearable wait, I’m finally able to introduce Chronotopia’s heroine: Kionna, alias Donkeyskin. In the original, she was already a victim worthy of a Greek tragedy and we accentuated that aspect for our rewriting of the tale. And, as with the fairy, we wanted to disrupt the traditional codes and chose to make a princess of color, which is still surprisingly rare.
Let’s not lose our new habits and keep on doing Chronotopia’s introductions! For a change, I’ve decided to focus on a male character: the old king. He’s sadly an eerie figure from which the heroine is trying to escape (and that’s understandable).
If everything goes according to plan, I should be able to show you our version of Donkeyskin next time. Just as with the fairy, we wanted to put our personal touch on the tale so I can’t wait to introduce her!
Last time we were in a transition period and I’m very glad to announce that, in a mere week, the progress of Chronotopia’s demo took a turn for the better! Since Anako did complete some sprites, let’s keep on introducing the characters with the princess’ godmother: the Fairy. Very little is known about her but one thing is sure: she doesn’t look like what we usually picture as fairies.
How time flies! Before getting down to business, here’s a quick review of the state of completion of Chronotopia’s demo:
- As I’ve said on the team monthly newsletter and on my weekly report available on Patreon, PyriteKite has finished all of the backgrounds and she’s now giving us a hand by proofreading the translation which is 70% done, with 65% edited (and soon integrated into the game). Music-wise, Butterfly Tea has finished all of his tracks and is now tackling the extra ones.
- Melow is getting to 50% of her CGs and Anako is about to complete all the sprites of the main characters, except for the princess who’s going to take more time since she has many outfits.
We have been rather silent those last few weeks, especially because we were busy with making the big giveaway. Incidentally, I want to thank all the entrants while I’m at it!
The other reason is that there isn’t much to say about Chronotopia’s production in itself.We’re progressing. Too slowly to our taste, but we’re progressing. Apart from showing some WIP from time to time, it’s difficult to be more relevant. Even though, I will try to briefly review the state of completion of the demo!
A few years ago, I tried to make articles about how to create visual novel, for those who would need advices. In the meantime, many things changed: not only did I gain experience but the market itself evolved a lot. It became, probably not more difficult, but way more disheartening for newcomers. So, with several releases under my belt, I want to take the pen again to make some kind of guide, one that I hope will be complete and up to date. But before that, let’s start with a preliminary step that tend to be forgotten.
Lately, there’s a talking point that keeps coming back, be it on Twitter or Patreon: background animation. Indeed, that’s something I especially like to do since a few years, as I consider it to be a really interesting tool when it comes to immersing the reader in a particular world. Of course, it’s not adapted to every situation: I think it works pretty well for rich universes (fantasy, for example) but not so much with contemporary settings. But, if well done and accompanied by some music, the result can be quite impressive! (I’m personally very proud of what we managed to do on Chronotopia :3)
Chronotopia Teaser: as you can see, we focus a lot on animations
A month has passed since the official announcement of the Chronotopia’s project and the team has been hard at work since then!