The creation of Chronotopia: making the sprites

(We’re funded at 75% and Chronotopia has been greenlit! There’s only 3 days to raise funds and make this project a reality so it’s now or never to support us!)

After PyriteKite/Kat, it’s Anako‘s turn to talk about her work. And she has quite a lot since she’s doing both the sprites and the event CG! I highly suggest checking out her DeviantArt account or following her on Facebook/Tumblr because she posts very pretty things~

600x150-banner-fairy

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The creation of Chronotopia: background art

(We’re 60% funded! That’s one step closer to our dream but there’s still a long way to go so keep on supporting us on Kickstarter and Greenlight!)

After writing two articles on Chronotopia‘s story (namely the concept and the characters), I’m making way for PyriteKite/Kat to explain her part of the work: backgrounds art. She’s very talented so check out her DeviantArt account~

600x150-banner-nahima

* Note: I use Adobe Photoshop CS6 for creating backgrounds and take about a week to complete one depending on complexity.

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The creation of Chronotopia: the characters

Last time I talked about how I came with Chronotopia’s concept, this time I will explain how I selected Donkeyskin as the fairytale I was going to rewrite.

Beware, it is strongly advised that you’ve played the demo beforehand not to spoil the surprise and to understand better what follows. If it’s not the case yet, I warmly recommend that you go take a look!

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The creation of Chronotopia: concept

It’s been a week since Chronotopia’s launch on Kickstarter and we’ve already reached 3 000€! It’s the perfect timing to come back to how the demo was made and evoke the content that’s planned for the full game. And as a good leader should set an example, I’m starting with my part: the writing!

Beware, it is strongly advised that you’ve played the demo beforehand not to spoil the surprise and to better understand what follows. If it’s not the case yet, I warmly recommend that you go take a look!

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