[Spotlight] Prince Griselde (B2 route)

As I mentioned last timeChronotopia: Second Skin is divided in several routes, each corresponding to a different strategy to escape the castle. What I didn’t say is that, even though she won’t be able to romance all of them, Kionna will encounter several princes depending on which route you’re reading. So I figured it would be nice to be a little more familiar with those dreamboats~

Minor spoilers ahead: the setting and characters of the route are revealed.  

Griselde presentation-small

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[Spotlight] Romance & Love scenes

It’s a question I often get so let’s address everyone’s favourite topic: romance!

As a writer, I tend to include it as a secondary element that completes the plot; it’s rarely my focus. Thus at first I was a little hesitant to use common visual novel labels for Chronotopia as the whole genre relies heavily on the exploration of romantic relationships. But in the end it’s still an integral part of the story as Kionna will indeed be able to pursue in a fairly traditional way three different love interests: her childhood friend Nahima (GirlxGirl), the mysterious Fairy (GirlxGirl) and the « true Prince »  whose identity has not been revealed (GirlxBoy).

I can't say much about the true Prince but rest assured he's a complete cinnamon roll~

I can’t say much about the true Prince but rest assured he’s a complete cinnamon roll~

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[Spotlight] Donkeyskin & forgotten fairytales

Welcome to the world of fairytales!

Wanna know what Chronotopia: Second Skin is about? This series of posts is for you! Throughout the following months I’m going to spotlight various elements of interest, be it characters, locations or lore, to give you a glimpse of what to expect in our game. Let’s start with the obvious focus: fairytales~

Our promotional art, by the talented Eirlysa Lawrence

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Chronotopia: the comprehensive summary

I must say that I had not really planned to post on the devblog again any time soon! Given that the development of Chronotopia: Second Skin monopolizes all of my free time, silence ended up settling. I could have certainly given news more regularly but this is already an exercice I engage in every month, be it on Kickstarter or through the team’s newsletter, and I didn’t want the devblog to merely be a copy-paste of what I already write there.

So, you don't come here any more?

So, you don’t come here any more?

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