Happy Holidays to all! As we do every year, I’d like to take some time to look back on Träumendes Mädchen’s activities. If 2017 had been a living hell and 2018 an unexpected rebirth, what did 2019 have in store for us? The answer will surprise you…
I recently came across an article that claimed that English visual novel had reached a peak since mid 2017 and were now entering a new era, thanks to increasing popularity and developers eager to push the boundaries of the medium. Well, I hate to be that person but as someone who has been in the community long enough to remember its short history, I have to say that this couldn’t possibly be farther from the truth. Let me take you a few years back and I think you’ll understand!
We haven’t really posted that much for the previous couple of months, have we? To be fair, we were quite busy with Chronotopia’s development.
2018 is already well under way after all, so it’s the perfect opportunity to give you some news!
After Ambre last summer, it’s Garden of Oblivion’s turn to be available on Steam. Still free, the game has been improved overall upon this new release.
Happy Holidays to all of our readers, I hope that you’re having a pleasant time and that you’re ready to tackle the months to come! As we do every year, it’s time to look back on Träumendes Mädchen’s activities. Unlike usual, I would like to address this topic with a more personal angle. It’s likely going to be long and a tad messy so bear with me…
It’s been a while since I’ve talked about Chronotopia, isn’t it? I must admit it’s hard to keep the devblog up to date when I’m doing so many things at the same time. Plus, monthly Kickstarter updates work in a very similar fashion so it feels like repeating the same things twice. I’m starting to think I should make posts about specific themes. It would be more interesting that way, don’t you think?
I hope you had a good holiday! As for me, I must say I haven’t really had the chance to rest. But I wanted to go back over the big odyssey that was my recent experience with Steam. I unfortunately cannot go into detail but I still hope it will be useful one way or another.
Yes, the team is still alive. Here is the proof with some news!
Once again, time goes by all too quickly! So here are some news of what’s the team is doing.