Happy Holidays everyone! In order to properly bring a close to the year, here’s the traditional look back on Träumendes Mädchen’s activities. After a more than stormy period in 2017, was 2018 more merciful? Find out right away!
Happy Holidays to all of our readers, I hope that you’re having a pleasant time and that you’re ready to tackle the months to come! As we do every year, it’s time to look back on Träumendes Mädchen’s activities. Unlike usual, I would like to address this topic with a more personal angle. It’s likely going to be long and a tad messy so bear with me…
Happy holidays to all of our fans! As in previous years, I’m looking back to all of our activities in order to close a new chapter and move forward.
2016, play with the big boys…
2016 is a special year for us because it’s our first year as a full-fledged visual novel creating company, which implies some changes. Overall, we had to integrate quite a few formalities (the joy of doing paperwork) and it wasn’t always that easy! Continue reading →
As you can notice, the devblog received a new design in order to be in the colours of Chronotopia! Needless to say I’m rather satisfied: I’ve been secretely hoping to get rid of the orange and old Milk banner for ages. If you haven’t read the presentation about Chronotopia, you can still fix that mistake. Anyway!
Happy holidays to all of our readers! To end 2015 on a high note, here’s a review of everything that happened this year, as well as our plans for the upcoming year.
One of the drawings Orties made for our artbook :3
If you remember correctly, 2014 was a crazy year: we released no less than four games, made goodies, including remakes of our oldest games, ran a booth at Japan Expo and completely renewed the devblog (by adding a website). I promised myself to slow down a bit to avoid exploding. Was 2015 calmer?
This post will be as short as it’ll be melancholic. To sweeten the pill, here’s some stupid pictures from the secret mini-game hidden in Between Heaven and Hell. Yes, we dared. Those who found it cannot UNSEE it.
I won’t hide that those last few weeks have been difficult for the team. Between the recent events, the lateness of the English translation of Wounded by Words extra content, and many other disappointments I won’t mention here, we haven’t been very active. At least outside of the release of the 5th Episode of Milk and the OST from Between Heaven and Hell (don’t hesitate to lend it an ear).
Yeah, the hidden game isn’t translated either, we’re so behind…
More concretely, I had promised an important announcement and I’m still working on it. I think it’s a crucial phase and you have the right to know what will become of the team. Only I struggle to find the right words to explain what’s going on behind the scenes, it’s kinda chaotic. I’m impatient and scared at the same time to announce my decision. Whatever may happen, whether it’s seen as positive or negative, I have to do it and I hope you will read me until the end. The announcement should be ready within one or two weeks, in the meantime take care, and thanks for following us during all those years :3.
Hello everybody. It’s been strangely cold here since the end of summer, so much that I ended up sick, hence the interval between the Android release of HVNCML and the Android release of Garden of Oblivion. As announced last time, the latter is now available in English AND French for free, valid for all types of OS!
As for Milk, the release is just around the corner! We only have 2 CGs missing, the last bit of the translation and some tweaks for Episode 5 to be complete. So I’m pretty confident when counting on publishing the game by the end of the month. It should be noted that this would be the last until a very long time. I’ll explain everything in details later but there are big change lying ahead…