Happy Holidays to all of our readers, I hope that you’re having a pleasant time and that you’re ready to tackle the months to come! As we do every year, it’s time to look back on Träumendes Mädchen’s activities. Unlike usual, I would like to address this topic with a more personal angle. It’s likely going to be long and a tad messy so bear with me…
I hope you had a good holiday! As for me, I must say I haven’t really had the chance to rest. But I wanted to go back over the big odyssey that was my recent experience with Steam. I unfortunately cannot go into detail but I still hope it will be useful one way or another.
Yes, the team is still alive. Here is the proof with some news!
Once again, time goes by all too quickly! So here are some news of what’s the team is doing.
Happy holidays to all of our fans! As in previous years, I’m looking back to all of our activities in order to close a new chapter and move forward.
2016, play with the big boys…
2016 is a special year for us because it’s our first year as a full-fledged visual novel creating company, which implies some changes. Overall, we had to integrate quite a few formalities (the joy of doing paperwork) and it wasn’t always that easy!
I stayed silent since the last article and I’m sorry for that. It has to be said that Chronotopia got funded on Kickstarter shortly before the deadline and the team really needed some rest after so many emotions! And let’s not forget making a battle plan.
But today, we’re going to talk about something completely different. Indeed, it’s been about a year since the release of Milk Episode 5 and also about a year since we announced we would make a remake of this old episodic series to adapt it to our current standards (professional). So it’s high time we review the situation!
As you can notice, the devblog received a new design in order to be in the colours of Chronotopia! Needless to say I’m rather satisfied: I’ve been secretely hoping to get rid of the orange and old Milk banner for ages. If you haven’t read the presentation about Chronotopia, you can still fix that mistake. Anyway!
Happy holidays to all of our readers! To end 2015 on a high note, here’s a review of everything that happened this year, as well as our plans for the upcoming year.
If you remember correctly, 2014 was a crazy year: we released no less than four games, made goodies, including remakes of our oldest games, ran a booth at Japan Expo and completely renewed the devblog (by adding a website). I promised myself to slow down a bit to avoid exploding. Was 2015 calmer?
As I promised last time, here’s a more detailed article to explain what will happen to Milk. In fact, Milk~La légende des étoiles is quite a special case: since we’re talking about an incomplete episodic game, it’s inevitably stuck between our hobbyist period and the upcoming commercial period.
We could have carried on without change but, as I explained in the last post, it’s precisely because it’s now impossible that the Träumendes Mädchen team decided to become pro. Following that logic, the only way for us to keep making Milk would be to make it commercial. Which is problematic insofar as, considering we gained experience since our first steps, the quality gap between Episodes is huge, especially with visuals. We cannot sell a visual novel with mixed assets like that. Especially because ties have been severed with several former teammembers and it’d be tasteless to sell their work without their permission.
There’s no two ways about it: we’re going to remake Milk in order to adapt the game to our current standards. So the graphics will be harmonized and I will take that chance to rewrite some parts of the script. Up until now, I hadn’t touch anything, even though the story had been finished back in 2011, which is quite extraordinary, but I’m not satisfied with the way I did Episode 1 and what should have been Episode 6. The timing is perfect to review my work based on your feedbacks (I’m still looking for those BTW). I also want to offer additional scenes inside Khzi’s story (that I’m only slightly going to change) to develop the mercenaries, especially those have less “screen time”. Presentation will stay rather linear but the result should look a bit more dynamic. Most of the teammembers who worked on the first version will come back for the remake and Laniessa will become the main artist!
However, the workload being astronomical, the development of Milk’s remake would have to get unfolded across several year, in the “background” of Chronotopia, our commercial project. Unfortunately, there won’t be another Episode until a while, that’s why I really wanted to reduce the waiting time by finishing Khzi’s story. For the same reason, news about our progress are going to become scarce. And, commercial game oblige, the new version will only be available to a limited sample of testers for as long as the common route isn’t complete. If you wish to be part of that sample, it’s simple: you’ll either have to become one of my patrons (insofar as I give early access to my games to them starting from a certain amount), or to send me a mail through the team’s address asking me to be added. In that case, I’d simply ask you to give me your opinion on the game (since I’m looking for feedbacks) so that I can improve Milk as much as possible. The first version will stay online for a while and I’ll publicly announce its removal once the remake would have reached a satisfying state. So you still have the time to make the most of it!
There we go, good and less god news: on one hand, you’ll have to be patient, but on the other hand Milk will come back all clean and beautiful! It might sound a bit masochistic to sign for another long period of development but, at the same time, we already proved we could handle that kind of things and I think it’s worth it. In any case, I hope you’ll like the change =).