Once again, time goes by all too quickly! So here are some news of what’s the team is doing.
Happy holidays to all of our fans! As in previous years, I’m looking back to all of our activities in order to close a new chapter and move forward.
2016, play with the big boys…
2016 is a special year for us because it’s our first year as a full-fledged visual novel creating company, which implies some changes. Overall, we had to integrate quite a few formalities (the joy of doing paperwork) and it wasn’t always that easy!
(We’re funded at 75% and Chronotopia has been greenlit! There’s only 3 days to raise funds and make this project a reality so it’s now or never to support us!)
After PyriteKite/Kat, it’s Anako‘s turn to talk about her work. And she has quite a lot since she’s doing both the sprites and the event CG! I highly suggest checking out her DeviantArt account or following her on Facebook/Tumblr because she posts very pretty things~
After writing two articles on Chronotopia‘s story (namely the concept and the characters), I’m making way for PyriteKite/Kat to explain her part of the work: backgrounds art. She’s very talented so check out her DeviantArt account~
* Note: I use Adobe Photoshop CS6 for creating backgrounds and take about a week to complete one depending on complexity.
Last time I talked about how I came with Chronotopia’s concept, this time I will explain how I selected Donkeyskin as the fairytale I was going to rewrite.
Beware, it is strongly advised that you’ve played the demo beforehand not to spoil the surprise and to understand better what follows. If it’s not the case yet, I warmly recommend that you go take a look!
It’s been a week since Chronotopia’s launch on Kickstarter and we’ve already reached 3 000€! It’s the perfect timing to come back to how the demo was made and evoke the content that’s planned for the full game. And as a good leader should set an example, I’m starting with my part: the writing!
Beware, it is strongly advised that you’ve played the demo beforehand not to spoil the surprise and to better understand what follows. If it’s not the case yet, I warmly recommend that you go take a look!
A few years ago, I tried to make articles about how to create visual novel, for those who would need advices. In the meantime, many things changed: not only did I gain experience but the market itself evolved a lot. It became, probably not more difficult, but way more disheartening for newcomers. So, with several releases under my belt, I want to take the pen again to make some kind of guide, one that I hope will be complete and up to date. But before that, let’s start with a preliminary step that tend to be forgotten.
Lately, there’s a talking point that keeps coming back, be it on Twitter or Patreon: background animation. Indeed, that’s something I especially like to do since a few years, as I consider it to be a really interesting tool when it comes to immersing the reader in a particular world. Of course, it’s not adapted to every situation: I think it works pretty well for rich universes (fantasy, for example) but not so much with contemporary settings. But, if well done and accompanied by some music, the result can be quite impressive! (I’m personally very proud of what we managed to do on Chronotopia :3)
Chronotopia Teaser: as you can see, we focus a lot on animations
Happy holidays to all of our readers! To end 2015 on a high note, here’s a review of everything that happened this year, as well as our plans for the upcoming year.
If you remember correctly, 2014 was a crazy year: we released no less than four games, made goodies, including remakes of our oldest games, ran a booth at Japan Expo and completely renewed the devblog (by adding a website). I promised myself to slow down a bit to avoid exploding. Was 2015 calmer?
I’ve been implying all over the place that things were gonna change for a while now. It’s time to explain that publicly: the team as it exists today is going to disappear.
Hobbyists without pretension…
The reasons are as simple as they are numerous but all overlap each other: up until now, the different teammembers were young and very young students that were making visual novel voluntarily in their free time. The goal was to have fun, to experiment, to show that it was possible to do many things with motivation. We did release quite a few visual novel “made in France” and the atmosphere was nice. However, time went by since 2012: some members want to move on and are going their own way whereas others are still motivated but cannot take the time to do visual novel anymore, because of their studies (many are doing an art school for example, which is quite a demanding curriculum). Overall, creating visual novel takes a lot of time and up until now, no one among us ever got any real compensation out of that, except the enjoyment of seeing people read our stories (but you don’t fill the fridge with smiles, even though it’d be great). In short, it’s now impossible to work as we did before. I knew it, I saw it coming.
As for me (at almost 25, I’m now one of the oldest), I had to confront the job market. I got to find a job to survive and pay my rent. In the same time, what was supposed to be a trial run turned into a passion and I want to go further than what hobbyists an do, I want to experiment more. This paradox forces me to take a difficult decision. I won’t make the suspense last any longer because my choice was pretty clear: I don’t want to give up what is making me live (writing, creating). I’m used to handle things by myself, to difficult situations. And, more importantly, I don’t want to have regrets. I’m ready to work like a dog night and day but it’s out of the question that I throw in the sponge without even trying.
So, here I go. It’s with a lot of apprehension and excitement that I announce that Träumendes Mädchen will cease to be a hobbyist team…to become a fully fledged visual novel creating company, the very first in France right now. It’ll be a small structure (managed by one person, namely me) that will hire different artists depending of the projects. Old members won’t necessarily be that far since I’m gonna call them in, simply this time it’s gonna be paid work ;).
All of our short projects will of course stay free, nothing will change in this case, and I’m counting on making an on-line store to offer all of the goodies we printed upon Japan Expo. The website will slowly be revamped to reflect the new situation. Concerning Milk, there will be change, but don’t panic, I will make a specific announcement shortly to explain that in details.
At the time you’ll be reading those lines, the process is well engaged, if not finished. I won’t hide that making a company is a very risky challenge: the competition in the videogame market is very fierce and it’s better to know what you’re doing. But, as I was saying earlier, I’m determined and I shall do my utmost to ensure it’ll succeed. Except that I’m gonna need your help! I need your support, your feedbacks and, of course, I’m inviting you to buy our games when they’re released to allow us to continue the adventure. Your support will make the difference. Whatever may happen, I’m sure my experience can be useful for people who have an interest in the visual novel market. It’s a strange challenge for us and I’m counting on you to follow that closely!
And, if some people think I’m now super rich, let them be reassured: I’m still as poor because the company’s money comes from a credit (I committed on several years to make everything possible). The money will incidentally fund Träumendes Mâdchen very first commercial project: Chronotopia. It involves reincarnation, “dark” fairytale and people dying, suffering and going back in time to suffer some more. More informations to come once production will have started! And those who are impatient can already discover some elements on my Patreon (patrons have exclusivity but they’re worth it~).
In conclusion, the adventure isn’t ending just yet, it just takes another form. We’re grateful for the support you’ve been giving us during all those years, we’re impatient to show you what we’re planning to do and we hope you’ll like the result. Anyway, we will work hard so that you can be proud of us. Otherwise, don’t hesitate to follow us on social networks if it’s not done already; we’re posting more regularly there ;). And if it’s not your thing, you can now subscribe to our monthly newsletter to receive the latest news in your mailbox!