By now I have introduced most important characters in Chronotopia: Second Skin so let’s talk about a less obvious subject: game structure.
It’s a question I often get so let’s address everyone’s favourite topic: romance!
As a writer, I tend to include it as a secondary element that completes the plot; it’s rarely my focus. Thus at first I was a little hesitant to use common visual novel labels for Chronotopia as the whole genre relies heavily on the exploration of romantic relationships. But in the end it’s still an integral part of the story as Kionna will indeed be able to pursue in a fairly traditional way three different love interests: her childhood friend Nahima (GirlxGirl), the mysterious Fairy (GirlxGirl) and the « true Prince » whose identity has not been revealed (GirlxBoy).
Now that all of Chronotopia‘s main characters are introduced, I’d like to talk a bit about the king but, more importantly, about the three dresses from the fairytale!
No more goofing around, today is serious business! Last time, I talked in more detail about Nahima’s character so it would only be right to finally address her counterpart and the second romance option of the game: the Fairy.
Minor spoilers ahead: the theme of the Fairy’s route is revealed.
By now, you should be more familiar with Nahima, who is Kionna’s trusted companion in Chronotopia: Second Skin and is featured quite a lot in the demo.
Minor spoilers ahead: the theme of Nahima’s route is revealed.
Welcome to the world of fairytales!
Wanna know what Chronotopia: Second Skin is about? This series of posts is for you! Throughout the following months I’m going to spotlight various elements of interest, be it characters, locations or lore, to give you a glimpse of what to expect in our game. Let’s start with the obvious focus: fairytales~
I must say that I had not really planned to post on the devblog again any time soon! Given that the development of Chronotopia: Second Skin monopolizes all of my free time, silence ended up settling. I could have certainly given news more regularly but this is already an exercice I engage in every month, be it on Kickstarter or through the team’s newsletter, and I didn’t want the devblog to merely be a copy-paste of what I already write there.