We haven’t really posted that much for the previous couple of months, have we? To be fair, we were quite busy with Chronotopia’s development.

Our brand new promotional art by the talented Eirlysa Lawrence
We haven’t really posted that much for the previous couple of months, have we? To be fair, we were quite busy with Chronotopia’s development.
Our brand new promotional art by the talented Eirlysa Lawrence
2018 is already well under way after all, so it’s the perfect opportunity to give you some news!
After Ambre last summer, it’s Garden of Oblivion’s turn to be available on Steam. Still free, the game has been improved overall upon this new release.
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Happy Holidays to all of our readers, I hope that you’re having a pleasant time and that you’re ready to tackle the months to come! As we do every year, it’s time to look back on Träumendes Mädchen’s activities. Unlike usual, I would like to address this topic with a more personal angle. It’s likely going to be long and a tad messy so bear with me…
Appropriate background
It’s been a while since I’ve talked about Chronotopia, isn’t it? I must admit it’s hard to keep the devblog up to date when I’m doing so many things at the same time. Plus, monthly Kickstarter updates work in a very similar fashion so it feels like repeating the same things twice. I’m starting to think I should make posts about specific themes. It would be more interesting that way, don’t you think?
I hope you had a good holiday! As for me, I must say I haven’t really had the chance to rest. But I wanted to go back over the big odyssey that was my recent experience with Steam. I unfortunately cannot go into detail but I still hope it will be useful one way or another.
Yes, the team is still alive. Here is the proof with some news!
Don’t be too sad, Ambre: the game will definitely come out!
Once again, time goes by all too quickly! So here are some news of what’s the team is doing.
It’s been a while since the end of the Kickstarter so I thought it would be appropriate to share what we’ve been up to since then.
Happy holidays to all of our fans! As in previous years, I’m looking back to all of our activities in order to close a new chapter and move forward.
2016 is a special year for us because it’s our first year as a full-fledged visual novel creating company, which implies some changes. Overall, we had to integrate quite a few formalities (the joy of doing paperwork) and it wasn’t always that easy!
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I stayed silent since the last article and I’m sorry for that. It has to be said that Chronotopia got funded on Kickstarter shortly before the deadline and the team really needed some rest after so many emotions! And let’s not forget making a battle plan.
But today, we’re going to talk about something completely different. Indeed, it’s been about a year since the release of Milk Episode 5 and also about a year since we announced we would make a remake of this old episodic series to adapt it to our current standards (professional). So it’s high time we review the situation!