How time flies! Before getting down to business, here’s a quick review of the state of completion of Chronotopia’s demo:
As I’ve said on the team monthly newsletter and on my weekly report available on Patreon, PyriteKite has finished all of the backgrounds and she’s now giving us a hand by proofreading the translation which is 70% done, with 65% edited (and soon integrated into the game). Music-wise, Butterfly Teahas finished all of his tracks and is now tackling the extra ones.
Melowis getting to 50% of her CGs and Anako is about to complete all the sprites of the main characters, except for the princess who’s going to take more time since she has many outfits.
Today I wanted to talk about something a little different from usual. I want to make official an activity that actually is here since the creation of the company but that I had never mentioned before: outsourcing.
Why not take a pretty GIF from Chronotopia to put you in a good mood
The other reason is that there isn’t much to say about Chronotopia’s production in itself.We’re progressing. Too slowly to our taste, but we’re progressing. Apart from showing some WIP from time to time, it’s difficult to be more relevant. Even though, I will try to briefly review the state of completion of the demo!
A few years ago, I tried to make articles about how to create visual novel, for those who would need advices. In the meantime, many things changed: not only did I gain experience but the market itself evolved a lot. It became, probably not more difficult, but way more disheartening for newcomers. So, with several releases under my belt, I want to take the pen again to make some kind of guide, one that I hope will be complete and up to date. But before that, let’s start with a preliminary step that tend to be forgotten.
While I’m at it, here are some news about Chronotopia: Anako is making researches for the fairy character ~
Lately, there’s a talking point that keeps coming back, be it on Twitter or Patreon: background animation. Indeed, that’s something I especially like to do since a few years, as I consider it to be a really interesting tool when it comes to immersing the reader in a particular world. Of course, it’s not adapted to every situation: I think it works pretty well for rich universes (fantasy, for example) but not so much with contemporary settings. But, if well done and accompanied by some music, the result can be quite impressive! (I’m personally very proud of what we managed to do on Chronotopia :3)
Chronotopia Teaser: as you can see, we focus a lot on animations
As you can notice, the devblog received a new design in order to be in the colours of Chronotopia! Needless to say I’m rather satisfied: I’ve been secretely hoping to get rid of the orange and old Milk banner for ages. If you haven’t read the presentation about Chronotopia, you can still fix that mistake. Anyway!
I’ve been especially silent this last month but, if you follow us on social networks, you probably guessed that it was merely because the production of our new project already started! The team is working relentlessly and I think we can unveil a few things~
Happy holidays to all of our readers! To end 2015 on a high note, here’s a review of everything that happened this year, as well as our plans for the upcoming year.
One of the drawings Orties made for our artbook :3
If you remember correctly, 2014 was a crazy year: we released no less than four games, made goodies, including remakes of our oldest games, ran a booth at Japan Expo and completely renewed the devblog (by adding a website). I promised myself to slow down a bit to avoid exploding. Was 2015 calmer?