Japan Expo 2014 – Leap of Faith

From 2nd to 6th July, the whole team attended Japan Expo, the biggest european convention around japanese culture (anime, manga, videogame, etc). Being more of the discreet kind, I confess that I don’t go to convention very often, so it was my first time at Japan Expo. I was very nervous, not knowing what I should expect except a lot of troubles, and starting right off the bat as an exhibitor was scary as hell ! Fortunately, this first experience went well.

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First of all, the atmosphere behind the Projet Saya booth was very enjoyable. We were many people : the Swiss team Endless Seasons, the organiser from projet Saya, a good ten or so of the Träumendes Mädchen team (luckily never at the same time) and Atelier Dreamnoid at the end of the week. Being that much people was clearly a weakness in terms of comfort (not many chairs, not many place for everyone’s bag, the back of the booth being a real mess) but is was a real strength in terms of motivation. Everyone was taking turns to manage the booth, so you could take break whenever you wanted to rest or go take a look at the convention. Since an exhibitor has to wake up early in the morning, stay up all day long with the crowd and noise all around, and go back late in the night, needless to say we were all soon tired. But thanks to our number, we managed to stay awake and energetic throughout the week, which is kinda miraculous ! Besides, we were united and there was always someone to chat or clown around to lighten the atmosphere. In brief, it was very enjoyable to be a part of a motivated and welcoming collective.

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Our booth was decently located : we regularly had visitors stopping in the amateurs area to look around. The people on the booths next to us were all adorable and put ut with our constent babbling. Roganis, our composer, also befriended the booths in front of us that were selling doujin music : Butterfly Odyssey, a French group doing celtic music and seam ( he bought  himself a soft cat paw) and Showdo Records, a Japanese group that was very kind (Melow gave them some little sketches as a gift). It was a real pleasure to talk with them and we’ll be sure to greet all of them if we come back to Japan Expo.

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Even the visitors were all super nice to us ! We were attending the convention to promote the creation of visual novel and not to make a lot money, so we simply were happy to talk about what we liked. It was interesting each time : with people who didn’t know what this was about, we shared our passion for visual novel, and with accustomed people, we exchanged about our favorite games. A bunch of Nitro+ fans came to us because of the banner referencing Saya no Uta BTW ! I think our honesty was showing because a lot of visitors actually listened to our speeches XD. It was heartwarming and we didn’t expect that much interest. Some visitors even spoiled us : there was a girl that showed up to offer us handmade cake and a man let us a little tip. Being able to discuss about visual novel with Polish guys was also super cool and we hope to see more foreigners next time.

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The biggest surprise we encountered was the little success of our products. We never attended any convention before, so we came expecting the worst (even if Endless Seasons and the organiser from Project Saya had both experience which was reassuring). In reality, all physical copies sold well so much we were out of stock Sunday evening (hard copies for the Indiegogo’s backers were of course booked, they’re not affected). Roganis music album sold well too. On the other hand we didn’t print enough leaflet and quickly lacked stock, we’ll have to correct that mistake another time.

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Only regret : Snow Light wasn’t ready on time. Projet Saya announced in a campaign update that the dev would sell physical copies at our booth but he had to retire because of many unexpected problems…

In the end, only the goodies are left since they didn’t sell that well. Some people could call it a failure but that’s not our opinion. Goodies bring some colors and fill the space (a booth with only two things on sale would be sad), plus they flesh out the world we’ve created. Most visitors didn’t know our visual novel before, so it’s natural that they don’t want to buy goodies of an unknown story right off the bat. But, if they enjoy their read after discovering us, mayve they’ll be interested next time. Those goodies aren’t gonna go to waste, they’re part of a long-term strategy and we won’t print that every year (would be way too expensive !).

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Apart from managing the Projet Saya booth, I didn’t really get the chance to visit Japan Expo. The only event I got to see was the Kalafina live. Fans were so on fire, they applauded each time they could (in any instrumental break of any song, for example). I would have appreciated more songs from their first albums but I expected that they would focus on their newest and I was delighted when they ended the live by singing Sprinter. I hope Wakana, Keiko and Hikaru liked they stay in France.

While a part of the team was attending the concert, another part went to Oyari Ashito’s signing session, a famous artist that illustrated several visual novel (with lots of lolis :p).

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To finish this lenghty post, here is my humble loot :

  • * A FFXIV shirt given by Xian from Projet Saya. He went to the Square Enix booth almost every day to beat Leviathan and got many. Since I’m a big fan, I asked him for one XD. He also gave me a Type Moon cleaning tissue for glasses ‘cause, well, he doesn’t have glasses…
  • * The Kalafina European Edition which includes their first albums and a promotional poster. I would have loved to get that album signed but I didn’t get the chance.
  • * A music album from Butterfly Odyssey. I actually heard of the composer for a while and I really wanted to get one of his work.
  • * Child of Light fanarts ! I really wanted to buy goodies on the amateurs booths to support them but I confess that I don’t really watch the most recent animes (like Kill La Kill, Free or Shingeki no Kyojin). So I went for the most recent thing I knew and liked : Child of Light (I love that game XD).

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Want to see more pictures ? There are some on the last update from our Indiegogo page and we posted a whole album on Facebook with descriptions. Your comments are welcome ;).

D-3 : restlessness and overexcitement

It’s on starting blocks that the team is delivering to you the latest news before Japan Expo 2014. And, to start off on the right foot, here is our promotional visual !

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Goodies

Last time we told you all the orders had been send. In the meantime Projet Saya received the packages and was kind enough to take some pictures to satisfy our curiosity. Here is a sneak peek, I hope you’re drooling as much as we do XD.

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The cover for the Short Story Collection’s hard copy

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The music album

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The bookmarks (don’t mind the ones on the left, they’re from Atelier Dreamnoid, one of the teams we’re sharing the booth with)

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Being Beauteous’ posters

 

Hard copies

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After a long month of fierce work, we were finally able to finish the Short Story Collection we promised during the Indiegogo campaign. Therefore we will sell it next to Milk first volume (episodes 1 to 3). Speaking of Milk, we’re deeply sorry to announce we didn’t made it on time for the English translation. If you buy Milk hard copy on our booth, you’ll have access to a patch later (if you want so) to correct that mistake. As for the free wev versions, they still are planned way later this summer, so if you didn’t preorder, you’ll have to be patient ~

Booth activities

In addition to the goodies sales, we really want to make the most of our talented artists. Roganis won’t be able to bring his music instruments as planned, due to technical issues, but our three lovely designers will make drawings on request. Morsy will only be there on Thursday and Sunday, whereas Melow and Orties will be there the entire week. Don’t hesitate to ask them !

Since Projet Saya has a camera, we won’t forget those who can’t go to the convention ! If you follow us on social networks (Twitter, Tumblr and Facebook), you’ll be able to see us clown around  live XD.

Japan Expo is getting closer

Japan Expo is coming soon, so let’s give some news about what we’re preparing for this event ! Spoil : a lot of things (as usual).

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Items have been successfully send to be printed. Among the various stuffs we already showed you, there is one we hadn’t finish at that time. Indeed Morsy couldn’t find the time to do the last bookmark so Orties had to take care of it in her place. Here’s the result, I hope you’ll like it !

Miruku_Marque_Page-typoThe other thing is about the music album. It was intended to allow you to fully appreciate Roganis’ work but we also thought about making it a Milk OST, which wasn’t a good idea given that we haven’t finished the game’s music yet. So, all things considered, Roganis finally made up his mind and produced the following tracklist for The Milky Way of Music !

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1 – Shadow of the Moon, Sea of Shadow
2 – Un Matin Rayonnant
3 – Clepsydra
4 – The Dream of a Little Planet
5 – Les Cloches du Couchant
6 – Wind in the Hair
7 – Song of Storm ~Roganis Remix
8 – Crépuscule du soir mystique
9 – Endless Road
10 – Lost Woods ~Roganis Remix
11 – Le carrousel des Rêves
12 – Pluie de Cendres ~Gymnopédie
13 – Nevermore

The music album will have 13 tracks including a good amount from Milk (all episodes mixed up, even those that haven’t been released yet) or Träumendes Mädchen’s games, but also some covers and an original one. The first edition will be printed in very limited numbers and a lot of people already reserved their copies during the crowdfunding campaign, so there won’t be much left. If you’re interested in having one, please do tell, so that we know in case we’ll have to produce some more copies !

Milk Episode 3

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Good news : the game is almost finished. We only have some programming to do and Episode 3 will be available for the convention. We took that chance to completely remake the textbox (from the old GUI) and enhance Episode 1 translation that wasn’t on a par with the rest anymore. Yet, having to deal with some withdrawals, we find ourselves very short to finish Episode 3 English translation. We’ll do everything we can in the remaining time but we might not be able to finish it on time for those attending the convention. We’re crossing our fingers !

Short VNs collection

Since we met the first strechgoal of our Indiegogo campaign, we’re working on a compilation that will include all of our little projects.

Being Beauteous is currently receiving quite the makeover ! Roganis remade his old tracks and some new ones to enhance the sound experience while we’re doing a brand new GUI inspired by Melow’s poster. We’re also redoing all of the CGs to stick to the new size (1280×720 instead of the old 1024×768) and ofer a more polished experience. Since Morsy didn’t have the time, Orties once again took care of the art and her style is of course very different. We tried to stick to the original spirit and we hope you’ll like the new graphics.

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As for Ambre, as promised we’re redoing the translation. We’re trying to enhance some backgrounds as well, as you can see on Melow’s sketch.

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However we’re experiencing issued with How visual novel changed my life. We wanted to add some extra scenes but we’re finding ourselves overwhelmed by the workload. Since it’s our more recent game, we’d rather focus on improving the old ones and won’t be able to deliver the extra scenes. We’re deeply sorry for the inconvenience.

Our schedule before Japan Expo is tough but we have a lot of energy to burn and we really want to please all of our fans =).

On a very different subject, the Träumendes Mädchen team is finally getting a real website. The devblog has become inadequate and we want browsing to be easy. Modifications are to be expected soon, we’re keeping you informed !

Träumendes Mädchen at Japan Expo 2014

The whole Träumendes Mädchen team is very proud to announce that we’ll be at Japan Expo 2014 from 2nd to 6th July !

For a long time we were hoping to come at a convention in an official way and that’s now a reality. You’ll be able to find us at our booth to discuss our various projects, chat or enjoy our fabulous artists : our composer will improvise some music and many designers will do little illustrations on request. If you’re passing by, go visit us, we’ll be very happy! Chibi_1Those who read How visual novels changed my life, our recent Nanoreno project, must have understood by now but we’re planning to come to japan Expo with something for you. Indeed, as exhibitors, nothing would please us more than to offer our fans some goodies. The thing is, we’re too poor to afford it by ourselves, that’s why we teamed up with Atelier Dreamnoid and Enless Seasons, two others visual novel creators, to gather our ressources. With the help of Projet Saya who kindly proposed to take care of logistics. We just launched an Indiegogo campaign to collect the funds we need to go to our first convention together.

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Here, at Träumendes Mädchen, we’ll be offering some goodies : three designs for posters, three design for pin-badges and three designs for bookmarks (the last one isn’t finished yet) for our different games (Being Beauteous, Ambre and Milk). There will also be a music album composed by Roganis (we’ll be showing the tracklist sometime soon) as well as physical copies of the first three episodes of our visual novel Milk. This edition will feature technical improvements over the online version, a new illustration for the main menu and the exclusive episode 3! Indeed, the lucky owners of the physical version will have access to the story as soon as early July while the others will have to wait until the end of summer.

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If the initial goal is met before the end of the campaign, we’ll be offering even more choice! With the first stretch goal, we’re going to produce a re-mastered compilation of our short projects with improvements here and there : How visual novels changed my life will include additional scene with new extra illustrations, the translation of Ambre will be enhanced and we’ll redo some of the backgrounds, where Being Beauteous will receive a new GUI (with some graphical enhancement if we still have the time). And with the second stretch goal, we’ll have twice as much goodies to offer!

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So, if you liked our work or if you want to support the western visual novel creation, don’t hesitate to pre-order on our Indiegogo campaign, even if you’re not coming to Japan Expo : we’re shipping products, with additional fee sadly. Even the simplest donation will be helpful. The whole team is counting on you ;).

Nanoreno project release : HVNCML !

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It hasn’t even been a month after the release of Milk Episode 2 (go read it if you haven’t by the way), and the team is already back with a new visual novel made for Nanoreno 2014 !

Well, I should warn you right away it isn’t a real game with a strong plot or anything like that, it’s really not the same as we did for Ambre last year. Instead, you’ll get adventures inspired by the life of the Traumendes Madchen members (we won’t say what’s made-up). With a common thread, of course. Our goal wasn’t to make a very serious visual novel, but to show you what our work looks like on the other side.

It was also a good opportunity to experiment a new presentation. Since we’re actually quite happy with how it turned out, we might use a similar system in the future. If the story needs so.

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You can now enjoy this mountain of non-sense via its download page. A little surprise could be hinted through the story…

Now that half of our 2014 projects are done, it’s time to work on the other half. And it’s the right time because a big announcement is going to show up real soon ~

Milk Episode 2 Release !

EP2About one year ago, we released Milk’s first episode in a quite chaotic background, promising to take care of the rest quickly. My naivety had stricken again, proving I’m way too optimistic when calculating deadlines =’). Similar to Episode 1 production, Episode 2 production met unexpected events, leading to the latency we know : post-Nanoreno break, recruitment needs, troubling holidays period, changes in everyone’s schedules, recruitment needs again…

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I’m never aksing for an elephant again, I swear…

In spite of that, our tenacity has paid since we’re seeing the end of the tunnel ! Episode 2 is finished and include the next part of the story as well as some new features :

  • minor story alterations
  • NENEA’s sprite redesign
  • a better-looking GUI
  • a chapter select menu to make browsing easier
  • some animated backgrounds

The idea had always been to keep getting better and better with each release so we took advantage of that extra time to correct some flaws that were adressed. You can keep report them to us, so that we can take them into account for next episode !

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Cowgirls, now aliens, what could be next ?

Anyway, we hope you’ll enjoy Khzi’s adventures : they’ll be at the center of the story for a while. The good news is : with the slow progress of Episode 2, Episode 3 is actually half done, so we’re hoping the release date will be soon. I’m planning it for this summer since we had some interesting constraints which I will explain in no time ~

By the way, besides a new part of the story, we’re already planning Episode 3 to include :

  • a way to reduce contrasts between old and new sprites
  • possibly a new textbox
  • a better translation, which sadly we didn’t have the time to do
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Our faces after passing each deadline

For the moment, enjoy the read. To download the game, as usual, go to our download page. After getting the game, you’ll have to click on Start to select a chapter and that’s all =).
You can still follow our updates regularly on Facebook, Twitter and now Tumblr ! Any feedback will be much appreciated.

2013 report & 2014 plans

Happy new year everyone ! As I said previously, I’m trying to write on the devblog, which has been a bit disregarded lately (and woken up with a huge post) by telling you more about our projects than “We’re working on it”. So, I’m taking advantage of this changing in year to make a report of everything happened during 2013 and what we are planning to do in 2014.

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2013 : hill start

After 2012, which was mostly occupied by the formation of the team and its difficulties to get to work, with most of the time dedicated to Milk’s production, it became urgent to produce something concrete (and I’m not even taking into account our entry in the No-Xice visual novel contest which was more of a warm-up). So we managed to release the first episode of Milk last February with great relief.

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The old GUI

The visual novel I had in mind was a suicidal project : huge scenario, huge amount of artwork, managing people blindly, recruiting too early, many begginer mistakes and all. With a project like that, we should have crashed at some time or another, but nope. We managed to release a first part. That can seem ridiculously little to most people, but to us it means a lot, we felt like we’ve survived the hardest.

Obviously, my writing style being what it is, some people were a bit bothered by it, and that doesn’t surprise me. I’m well aware that what I write isn’t made to appeal to everyone and that just a handful of crazy people will like it, but that won’t stop me. After all, I’m here because I’m passionate XD What saved Milk’s release was the switch to an episodic format (the first episode being only 10% of the game, I’ll let you think about what would’ve happened if I aimed for a single release : the team would be dead) and it also allowed us to improve ourselves between releases. Yeah, we’re trying to improve more and more! Rome wasn’t built in a day, after all…

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We’re even on one of the EVN Thread banner, wow =’)

In March, we decided to take part in the Nanoreno, an international visual novel contest with a limited deadline, which was super intimidating (I mean look at the other participants). Despite that we managed to finish the game on time and Ambre was released the first day of April. I though the little story I had in mind lend itself well to something like Nanoreno and the feedback from the Lemmasoft community have been really heart-warming so far (don’t know if many French people enter the contest usually). So, the whole experience seems a little success. I might do a new version a Ambre one day to correct all the little things we couldn’t improve back then (who said translation ?).

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Two releases in one yeat, that’s not bad for a small team of beginners, I think we can be satisfied. Well, two and a half since I had to lend all my team members between april and june to help making Faith/Puella, a shot kinetic made to pay tribute to Urobuchi (he was coming in France at a convention). I offered some advices and did what I could to help and the result, without being a masterpiece, seemed nice enough to me. Especially for a large temporary team who lacks cohesion. Sadly, the difficulties they run into while trying to sell physical copies at Japan Expo disheartened the various project leaders. At least, their misfortune showed us that selling visual novel, even with the best of intentions, isn’t an easy task. It’s a pity the game faded from memory since then. Especially because a V2 (with improved GUI and some corrections) is waiting in a closet for a while. It might be released soon, who knows ?

Well, after that break, we went back to working again in june and I made fewer and fewer news. Why ? Well, first reason being summer is THE season for procrastination : everybody having vacation at a different time, the team is almost paralysed and it’s easier to go with the flow instead of working… Second reason being we’re still making progress but very slowly. Doesn’t really motivate to make news.We’ve almost finished episode 2 : sprite are ready, chibis are ready, Gui have been nearly totally remade…but we’re stilling missing somme backgrounds and the CGs.

 

2014 will be challenging

So, what do we have in plan for 2014 ? It goes without saying but our priority is to finish the already under way Milk episode 2. We didn’t make it in time for 2013 and passed the deadline (I was too optimistic…again…ahahahah) but I think we can do it early 2014. The when is a whole different story.

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What the new GUI will look like. Way better, right ?

We’re also thinking about trying Nanoreno again this year. If we do it, the project will be very different compared to last time. I might say it will be just the opposite in terms of atmosphere…

If possible, well most certinaly, we will try releasing episode 3 faster than the previous one. Since it’s lighter in terms of ressources, it should be a little less time consuming to make.

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Teaser of a chibi I intend to show for episode 2 release ~

At this point, doing all that would already be quite satisfactory, because not every indie team can afford to release two or three thing per year. But wait, there’s more ! In fact we have a new super special awesome secret project (because all secret projet are obviously super special awesome). Something a bit different than what we usually do. I can’t say too much for the time being but it will witout doubt represent a shit load of work so 2014’s gonna be a challenging year. Anyway, if we’re doing well, you’re gonna get news really soon ~