Milk Episode 2 Release !

EP2About one year ago, we released Milk’s first episode in a quite chaotic background, promising to take care of the rest quickly. My naivety had stricken again, proving I’m way too optimistic when calculating deadlines =’). Similar to Episode 1 production, Episode 2 production met unexpected events, leading to the latency we know : post-Nanoreno break, recruitment needs, troubling holidays period, changes in everyone’s schedules, recruitment needs again…

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I’m never aksing for an elephant again, I swear…

In spite of that, our tenacity has paid since we’re seeing the end of the tunnel ! Episode 2 is finished and include the next part of the story as well as some new features :

  • minor story alterations
  • NENEA’s sprite redesign
  • a better-looking GUI
  • a chapter select menu to make browsing easier
  • some animated backgrounds

The idea had always been to keep getting better and better with each release so we took advantage of that extra time to correct some flaws that were adressed. You can keep report them to us, so that we can take them into account for next episode !

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Cowgirls, now aliens, what could be next ?

Anyway, we hope you’ll enjoy Khzi’s adventures : they’ll be at the center of the story for a while. The good news is : with the slow progress of Episode 2, Episode 3 is actually half done, so we’re hoping the release date will be soon. I’m planning it for this summer since we had some interesting constraints which I will explain in no time ~

By the way, besides a new part of the story, we’re already planning Episode 3 to include :

  • a way to reduce contrasts between old and new sprites
  • possibly a new textbox
  • a better translation, which sadly we didn’t have the time to do
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Our faces after passing each deadline

For the moment, enjoy the read. To download the game, as usual, go to our download page. After getting the game, you’ll have to click on Start to select a chapter and that’s all =).
You can still follow our updates regularly on Facebook, Twitter and now Tumblr ! Any feedback will be much appreciated.

2013 report & 2014 plans

Happy new year everyone ! As I said previously, I’m trying to write on the devblog, which has been a bit disregarded lately (and woken up with a huge post) by telling you more about our projects than “We’re working on it”. So, I’m taking advantage of this changing in year to make a report of everything happened during 2013 and what we are planning to do in 2014.

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2013 : hill start

After 2012, which was mostly occupied by the formation of the team and its difficulties to get to work, with most of the time dedicated to Milk’s production, it became urgent to produce something concrete (and I’m not even taking into account our entry in the No-Xice visual novel contest which was more of a warm-up). So we managed to release the first episode of Milk last February with great relief.

Old GUI

The old GUI

The visual novel I had in mind was a suicidal project : huge scenario, huge amount of artwork, managing people blindly, recruiting too early, many begginer mistakes and all. With a project like that, we should have crashed at some time or another, but nope. We managed to release a first part. That can seem ridiculously little to most people, but to us it means a lot, we felt like we’ve survived the hardest.

Obviously, my writing style being what it is, some people were a bit bothered by it, and that doesn’t surprise me. I’m well aware that what I write isn’t made to appeal to everyone and that just a handful of crazy people will like it, but that won’t stop me. After all, I’m here because I’m passionate XD What saved Milk’s release was the switch to an episodic format (the first episode being only 10% of the game, I’ll let you think about what would’ve happened if I aimed for a single release : the team would be dead) and it also allowed us to improve ourselves between releases. Yeah, we’re trying to improve more and more! Rome wasn’t built in a day, after all…

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We’re even on one of the EVN Thread banner, wow =’)

In March, we decided to take part in the Nanoreno, an international visual novel contest with a limited deadline, which was super intimidating (I mean look at the other participants). Despite that we managed to finish the game on time and Ambre was released the first day of April. I though the little story I had in mind lend itself well to something like Nanoreno and the feedback from the Lemmasoft community have been really heart-warming so far (don’t know if many French people enter the contest usually). So, the whole experience seems a little success. I might do a new version a Ambre one day to correct all the little things we couldn’t improve back then (who said translation ?).

FP cover

Two releases in one yeat, that’s not bad for a small team of beginners, I think we can be satisfied. Well, two and a half since I had to lend all my team members between april and june to help making Faith/Puella, a shot kinetic made to pay tribute to Urobuchi (he was coming in France at a convention). I offered some advices and did what I could to help and the result, without being a masterpiece, seemed nice enough to me. Especially for a large temporary team who lacks cohesion. Sadly, the difficulties they run into while trying to sell physical copies at Japan Expo disheartened the various project leaders. At least, their misfortune showed us that selling visual novel, even with the best of intentions, isn’t an easy task. It’s a pity the game faded from memory since then. Especially because a V2 (with improved GUI and some corrections) is waiting in a closet for a while. It might be released soon, who knows ?

Well, after that break, we went back to working again in june and I made fewer and fewer news. Why ? Well, first reason being summer is THE season for procrastination : everybody having vacation at a different time, the team is almost paralysed and it’s easier to go with the flow instead of working… Second reason being we’re still making progress but very slowly. Doesn’t really motivate to make news.We’ve almost finished episode 2 : sprite are ready, chibis are ready, Gui have been nearly totally remade…but we’re stilling missing somme backgrounds and the CGs.

 

2014 will be challenging

So, what do we have in plan for 2014 ? It goes without saying but our priority is to finish the already under way Milk episode 2. We didn’t make it in time for 2013 and passed the deadline (I was too optimistic…again…ahahahah) but I think we can do it early 2014. The when is a whole different story.

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What the new GUI will look like. Way better, right ?

We’re also thinking about trying Nanoreno again this year. If we do it, the project will be very different compared to last time. I might say it will be just the opposite in terms of atmosphere…

If possible, well most certinaly, we will try releasing episode 3 faster than the previous one. Since it’s lighter in terms of ressources, it should be a little less time consuming to make.

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Teaser of a chibi I intend to show for episode 2 release ~

At this point, doing all that would already be quite satisfactory, because not every indie team can afford to release two or three thing per year. But wait, there’s more ! In fact we have a new super special awesome secret project (because all secret projet are obviously super special awesome). Something a bit different than what we usually do. I can’t say too much for the time being but it will witout doubt represent a shit load of work so 2014’s gonna be a challenging year. Anyway, if we’re doing well, you’re gonna get news really soon ~

What about the future of Milk ?

After the first episode of Milk, some of you may have asked themselves : what is she trying to say, does the story have sense, had she taken drugs (answer : no, it’s my natural state, thank you) ?

Answers won’t come straightaway, because it wouldn’t be as funny. As you have to eat some teenage slice of lifebefore the epic mecha mart in Muv-Luv, you have to begin on Earth before travelling to the stars (yes, the title has a meaning).

One of the new tracks from Milk’s OST, composed by Roganis

During episode 1, Tarô Caligula met the cows that the mysterious deity divinity placed on his way and he had to deal with their personalities until a UFO crashed in his garden.It wasn’t just a gag to end the episode with something abrupt but a major shift in the story. Because now, here come the new (real ?) main character : Khzi, the alien ! As I said in the game summary (rewritten since then, you can read the new version), she will help Tarô discovering who are the heirs of the past between the cows, thanks to a few clues. Well, if she agree to.

Khzi

Khzi

Khzi is an albino woman with long white hair and red eyes who works as a mercenary for the Interstellar Travellers’ Society. She claims she came on Earth because of the breakdown of her starship but with her mischievous and unpredictable personality, who knows… And why does she seems to know Tarô and the others so well ?

Starting from here, Milk will narrate Khzi’s adventures in space to complete a mysterious task the Society gave her. She have to travel on a planet made up of islands with Eastern characteristics but she won’t go alone ! To help her, there are three others mercenaries. Including Freyja.

Freyja

Freyja

Freyja is a saturnian, a woman with blue skin and dark hair. She has been a mercenary for quite a long time, so that she has multiple scars and lost one of her arms in a war (she has a bionic one now). Always serious, she tends to smoke when she’s nervous and can’t stand Khzi’s unpredictability at all. Will she be able to deal with it ?

And then, along the way, Khzi’s group comes across Aluwo, an Earthling that has been enslaved. He’s frail, almost like a girl, and constantly abused by his master, but meeting Khzi will change his fate…

Aluwo

Aluwo

So, that what will be the next episodes of Milk. No more good old harem ? Or maybe not. To understand the link between Khzi and Tarô, you’ll have to wait a while.

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Work in progress of the temple

Meanwhile, here are some pictures. The characters’s concept art are from  Laniessa, who’s very talented, colorization is from Koko-chan and the backgrounds are from Elairin, our new members. I hope you’ll like their work ;).

Ambre “Making Of”

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One of the first drafts for the main menu

Since the game has been released, two months ago, it’s a good time to talk about how this project was made before moving on to Milk Episode 2 (we’re working on it and it will be a hell of a ride, I’m telling you !). Spoilers ahead so don’t read my post if you didn’t finish Ambre.

Romantic comedy versus zombies

The rough idea came when my roommate and I were talking about books he has been reading lately. The one he described was a zombie one (I forgot the name) : in a chapter, the narrator interviews a little girl who survived a invasion and lost her parents. Her testimony is really touching but then, the author reveals that the one talking is a very old woman trapped in her past. She believes she’s still a child going through the tragedy over and over again. I found that twist really interesting and I wanted to use it in one of my stories sometime.

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Heroine’s sketchs

During that summer, I had to take the train to go to Paris for the Epitanime event and I saw the same film poster in every station I was. It was an ad for a new romantic comedy about a happy couple flickering when the woman suddenly lose her memory in an accident. Unable to remember the one she loved, he had to seduce her once again to regain their lost happiness. Wikipedia told me it wasn’t a good entertainment because it was too convenient (happy end, yada yada). No matter. The fact remains that I asked myself what would become of my partner if I woke up, one day, not knowing who he is, and how I would act. Since I really changed since I was young, the result is always surprising.

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First draft of the “swing” CG

Combining this two elements, I had a premise of what Ambre could be, but I was missing a lot of pieces. I know what kind of twist I will use and a rough idea of the plot, but I had to fill it and to find a reason for the heroine to go out of her mind. The story could have died inside my head if I hadn’t come across a surprising source of inspiration.

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First draft of the GUI chibi

Cinderella ate my daughter

I sometime watch That Guy With The Glasses’ podcasters, at random, and I stumbled upon a review of  Nicki Minaj’s Moment 4 Life. I really don’t know a thing about celebrities, I’m not interested in this subject, and the only thing I heard about her was my friend rambling about how her music is “shit”. But this song marked me because it’s a display of the modern Cinderella syndrome, a subject that fascinates me.

chambre_concept_art

Test placing sprites on the background

Every trope is here, in the lyrics as well in the imagery shown. The young woman is talking about her yearning of social ascension, like it’s something owned, about how she’s not lucky but a “chosen one”, about how her new position makes her some sort of queen/princess. And she repeats that she wants her fleeting dream to last forever. The music video is only emphasizing that obsession with an imagery : there is a fairy godmother who’s taking care of her, the “star” is giving a ball in order to show her money and her idleness (big house almost like a castle, lot of guest, beautiful furniture, the scene with the chocolates which is really revealing of what we think luxury is, reminiscent of Sophia Coppola’s Marie Antoinette). But we also see a prince charming, another starlet just like her. The music video is even showing them getting married with fireworks and all, like the endless happy end in fairy tales.

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First draft of the “photo album” CG

Except that there is a lot of small details to ruin the perfect picture : the couple is totally isolated when celebrating, like if being stars, they had to create a vacuum around them ; they aren’t even faking love, their wedding sound so fake (they could pretend for the music video sake but no; it’s really only symbolic, more like a marriage of convenience/business), and more importantly, we’re never show what happened before the fairytale’s happy end. Don’t tell me Nicki Minaj didn’t had to work her fingers to the bone at one point, and I don’t think it was as “aesthetically pleasing” than the fairy tale part. Speaking of which, her body is totally ruined by surgery ! I saw what she looked like before on the Internet and wow, she was cute, she became some kind of aesthetical monster with a twisted look, it’s such a shame (she doesn’t look like a normal woman anymore, look at her eyes, her lips and her breasts).

From Cinderella to Ambre

When I heard this song, I was fascinated, not by the music or the singer, but by what the character embodied. By the fact that someone sacrified all she had in hope to become a new Cinderella with a dream-like life, as shallow and empty she can be. I couldn’t help but thinking that the song’s wish was both incredibly superficial and incredibly human. I really wanted to use Cinderella syndrome into the incomplete story I imagined so that it’ll become the reason Ambre had sunk into madness.

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First draft of the hospital background and alternative nightmare version

Ambre’s plot was very short, so I wanted to keep it to try the Nanoreno contest, but at that time Milk Episode 1 wasn’t even finished, so we had to rush through that before rushing through the Nanoreno almost in one go. There were a ton of difficulties : Roganis, our usual composer left for Japon, leaving us without music, so we had to find someone else really quickly (we had luck Kimino answered our call) ; besides my computer died at that time, leaving me unable to handle the team as easily as I wanted. Toward the end, both graphic artists were exhausted : Melow had fallen sick and Morsy didn’t know whether she would have the time to finish the CGs because of her internship. Hopefully the game didn’t need that much assets, but hurry prevented us from polishing a bit more (the last background, the dead leaves).

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Old street background and first draft of the new one

In the end, the team managed to complete Ambre just in time. Feedbacks were pretty positives too. I didn’t think I would use Cinderella again but I’m quite satisfied with the result, though I had difficulty in writing it at first. I liked to toy with readers’ expectations and I hope to do that again in the future…sorry for those who really believed the story was about a sweet and innocent little girl X’). Now that it’s done, stay lying in wait, there will be more news about Milk soon !

EDIT : the game’s soundtrack is now available here

Nanoreno project release : Ambre !

Menu principal ciel

After a month of hard work, here is our entry for the Nanoreno 2013 : Ambre. It was our first time doing that kind of thing and we were super excited to try, so we hope that you’ll like the result. Since we had a time restriction, the visual novel will not take more than an hour to read

The story is gonna be really awkward to read in the beginning but please, bear with me until the end, it’s not what you think, I swear *running away* Oh, well, I kinda like to mislead people, won’t be the last time o/

You will find a link for the win/linux/osx version on our download page.

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Credits :

Writing / Project Leader : Helia

Art : Melow, Morsy,

Music : Kimino

Programming : Keul

Editing : Orfaen

English Translators : Kono, Neicha

Milk Episode 1 Release !

EP1After almost one year of production, the team and myself are glad to be able to show you the fruit of our labors. Here goes the first episode of Milk, available both in English and French on our download page.

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An in-game CG, drawn by Morsy

Episodic cutting

Since the entire game is really too big and too ambitious (500 000 words written in total), we decided to release it as several chapters/episodes until the common route is fully revealed, then the heroines’ routes in a certain order, if everything goes well. Each chapter/episode will contain the last, so you won’t have to download a dozen of files everytime. We’ll take advantage of this to improve the game gradually.

The amount of work demanded as well as the final size of the product are making us seriously consider the possibility of going commercial with Milk. Being yet unsure of our capabilities, we’re producing content while watching how the team is doing before making our mind.

Anyways, we’ll try to release a chapter/episode every six months starting from now. I hope you’ll enjoy this first episode and that you’ll wait for the next ^_^

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An in-game chib, still drawn by Morsy

Follow us on Facebook and Twitter, we’ll be telling the release date of Episode 2 as soon as possible ;). And don’t hesitate to send us some fanarts, we’d be delighted and we’ll gladly post them !

Being Beauteous English and German Version Released !

It’s been nearly a month since we release Being Beateous now. At first, it was just a little project we made mostly during the VN contest organized by No-Xice for the Epitanime event (so, yeah, it took less than a week to do this game), but we felt it would be great to seek foreigners’ advices too. After all, Roganis (the composer) and myself (the writer) were following the Lemmasoft community (possibly the biggest forum about visual novel) for quite a long time now, so it feel almost natural to post there to see if people would be interested in our work despite the fact it was written in french. I was pleasantly surprise to see there were some encouraging comments and, luckily, we found translators willing to help us. So, we’re very happy to release an english version for our visual novel. I hope English folks will enjoy Being Beauteous as much as we had fun creating it !

titre

Once upon a time, in a far away kingdom, there was a young woman, bullied by her evil step-mother and her step-sisters. It is said that her Fairy Godmother helped her to marry a prince and that they lived rich, happily ever after and had lot of children. Or maybe it was a lie and the story didn’t go as you would have expected…

EDIT 19/07/2012 : Thanks to Marcel Weyers, we also have a German translation now !

EDIT 16/08/2012 : The remaining typos have been corrected. We took that opportunity to release a “multilingual” version that includes both the original text and its various translations.

EDIT 20/02/2013 : File now hosted directly on the Devblog

New link to download the game (Français / English / Deutsch)

Link to listen to the game’s OST

Credits :

Writing/Project leader

Helia : Twitter / Blog

Art

Morsy : Twitter / Deviant Art

Music

Roganis : Twitter / Soundcloud

Programming

Keul : Twitter / Blog

GUI

Faf : Twitter