2014 was a challenging year

Let’s bring 2014 to a close with a little report of everything that happened this year (like what we did last January).

To begin with, we released Episode 2 from Milk ~La légende des étoiles during mid-March. It was a bit hasty to my taste since we were late in relation to my estimations, and we had to rush through the release to tackle the next task. Which is a shame and I really don’t want the same mistake to recur.

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The good news is that with Episode 2, Milk was officially heading towards Khzi’s part that I loved to write and that contrasts a lot with what I wrote for Episode 1. The cows and Tarô aren’t the main characters anymore and just accompany the long story narrated by our nutty alien. I think Khzi has everything to be popular and the various feedbacks I got confirm that impression. Freyja seems to have fans too, I find that amusing XD.

The key element with this release is essentially our transition to the current team (who gained experience during the journey). We still have a big gap between the art assets but we’ll solve the issue in due course. The current style should stay at least for a while even if we’re not immune to something unexpected.
March was also the month of Nanoreno, and I went from Milk to How visual novel changed my life, released in April, without transition. The artists’s work was precisely limited to avoid burnout so the gain was mostly based on text and programmation. Which turned out to be a nightmare… Overwhelmed, I had to infringe upon my on-the-job training schedule in order to finish the script (and integrate the translation, while I’m at it). The whole thing with an even moreunpredictable  Keul. I copped it, which may explain why the game was a bit delayed. And I thought it would only be a little gift to please our fans. That’ll teach me to do too many things at the same time =’D.

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Since HVNCML was just a small thing without pretention, I didn’t expect much. So, many month later, I’m really surprised to see people discovering us like that, I sure hope they won’t take fright because of what I wrote XD.

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Two visual novel in a year is quite decent, except that we never stop. Never. The big project of the year was of course the team going to the Japan Expo convention. I won’t hide hide, it’s tottaly because of the Endless Seasons guys, they have a catching enthusiasm and were looking for people to share their booth with anyway :p. In the end, Projet Saya offered to supervise and we managed to convince Atelier Dreamnoid to join us in this crazy ride. The preparation was huge, no organiser wanted to leave things to chance, so we ask every participant for thei opinion many times in oder to be in the same wavelength. The Träumendes Mädchen team had to finish many things, with the weight of the crowdfunding campaing on our shoulders, like Episode 3 and some goodies. The remakes got added really fast with the success of the first strechgoal. Thanks to our artists, including Orties and Melow who produces most of the drawings between the two of them, everything turned up alright.

In the end, it was an enriching experience. For a first time in the convention world, I think the team did a good enough job and it was a pleasure to meet everyone IRL and spend time with fellow developpers.

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Once again, it should have been enough but we had to give ourselves more work =’D. The summer end was a good opportunity to put webdesign under construction. The old devblog wasn’t suitable anymore, we wanted a real “shop front” and not a messy page. If posisble, the site had to be both in English and French for pratical reasons. The result still isn’t perfect but we’re working on it!

title screenIcing on the cake, we tried a new game jam : the Ludum Dare. With an even more challenging goal than Nanoreno and a different community, we were assured we need a lot of coffee and wouldn’t get much sleep. Many difficulties made the experience a bit painful on my side (I must be a masochist XD), the team did finish a game in time. Of course, it couldn’t be a big complex one (don’t forget it was done in a weekend) but Garden of Oblivion, published betwee August and September, was the perfect opportunity to male a real game from scratch. We did rely on what we knew well (visual novel) and the result has the same vibed but we learned a lot.

The rest of the year (not much left) was used to progress on Milk Episode 4 and some various little things : like the dematerialised version of the games we sold at Japan Expo, the arranged OST of Being Beauteous by Roganis, a big giveaway, etc.

To conclude,the planning I had in mind for 2014 was loaded and the team used a lot of energy to make it possible. It’s an achievement I’m very proud of and I shouldn’t try to do as much this year if I don’t want my lovely teammates to die of weariness…

I’ll make another post early January to reveal what we’re gonna do in 2015 (a year as surprising as the last one, I hope), so meanwhile I wish you a merry Christmas. Also, here’s a cute Christmas Miruku by Melow ;).

Rondo Duo, the future of visual novel and updates

Today, there are various subjects I’d like to talk about, so bear with me for the moment (development updates at the end of the post)!

Rondo Duo and the future of visual novel

I already lightly touched the subject on my personal blog (French only, sorry :<) but I really wanted to talk about Rondo Duo in more details.

Rondo Duo 01As you might know it, Rondo Duo ~Dawn at Fortissimo is a japanese visual novel that’s been released by doujin group Tinkle Bell last Halloween. Plot-wise, it has little to no importance (it’s a nukige, so don’t expect more than lots of H-scene) but from an artistic perspective, it’s very interesting. In fact, Tinkle Bell uses an handmade Flash engine to make everything animated. Whereas rival japanese companies (like Windmill Oasis who introduced it first with Witch Garden back in 2012) primarily uses the « Emote » system as a light gimmick, this new system does reproduce the illusion of movement pretty well. The art is gorgeous and coherent with the animation, and the sound effect really adds a lot too. In short, the cinematics are great.

Seeing the intro scene of Rondo Duo makes you wonder what it’d be like if visual novel with a real plot used cinematics like that. Of course, I’m not speaking of a full-animated visual novel, it would be expensive as hell for indie creators. Tinkle Bell itself took 6 years to finish their game (it was announced back in 2008) and there was like two or three people working in the team during all that time (I don’t think they were working full time on this though). Not bad for a doujin group but you see my point. What I’m really curious to see is a visual novel with ponctual cinematics like that, done only for key scenes. I have the feeling it would add a lot to the experience. I’m sure every visual novel reader had seen moments where static pictures weren’t enough to convey the right emotion (like fight scenes or dramatic scenes).

Rondo Duo 02It’s clearly not within everybody’s range (my team would never be able to do that, for example XD), but maybe the biggest visual novel developpers can try it out. I would be very curious to see that. What’s your opinion? What visual novel do you think could include such cinematics?

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Game dev updates

Nearly a month went by since last time and it only feels like yesterday. Developping visual novel makes you kinda disoriented: since you’re working on the the same things over and over again, you can easily lose track of the time…

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Concept art of two new characters by @Laniessa. If you’re nice, you’ll be able to see the finished version soon ;)

We’ve been progressing surely but quite slowly on the next part due to everybody being busy. The truth is that Episode 4 is way bigger than Episode 3, so it’ll take longer to finish it, especially with the number of CGs (there are a lot of action scenes in this one, I’m sure you’ll love it !).

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Sketch of the forest background by @Orties

The good thing is that almost all the backgrounds are ready to enter coulouring phase! I hope the work on the sprites (mostly colouring) and the chibis will also be over soon, in order to be able to complete the script. I’m hoping to send it to translators in December, so let’s cross fingers!

 

Others

Milk put aside, we did work on other things. For example, we released Being Beauteous on Desura in mid-november and we plan on doing the same for Ambre when the time’ll be suitable (read: after the crazy month of December where everybody is broke and most AAA games are published). We’re really proud to be able to make our visual novel more visible to a larger audience, I hope it’ll go on ^^.

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Speaking of Being Beauteous, we also realized we never released its new soundtrack. Since Roganis did such a good job, it would be a shame not to share it, right? That’s why the Being Beauteous Soundtrack will be available on Bandcamp next Monday (1st December) on a « Pay what you want » basis (the OST is so short we felt it wouldn’t be fair to ask for a definite amount). You can get it for free or give him a little tip to support his work. I’d be you, I’d definitily give him a few bucks, the guy deserve it ;).

BB Desura OSTAnd after the release of the Being Beauteous Soundtrack, Roganis will also publish his new album on Bandcamp. For those who couldn’t get it at the last Japan Expo convention, it’ll be your chance! So, as usual, follow us on social networks to be the first one informed o/.

Milk Episode 3 Release !

EP3Six months after the previous one, here’s the newest part of the story. With 100% more alien madness !

If the first two Episodes were finished in a rather chaotic fashion, this one went surprisingly well : artists were all available (which is rare), Orties was as fast as a human being can possibly be (her secret is tea, so it seems) making many assets in a go, and the French version was ready for the convention we attended this summer. So, apart for some remaining bugs and some work on the English translation, there wasn’t much to do after. Also, this Episode is a little bit on the short side because I have to save energy for the big scenes happening in Episode 4, but I can’t say more!

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A CG drawn by Orties

In this Episode, Khzi’s mission gets complicated as the High Priest heading the church wants her companions dead or alive! Will she be able to retrieve the meteorite’s fragments while protecting the slave she took in on the way? You’ll find out soon ;).

For the moment, enjoy Milk ~La légende des étoiles. We’ve decided to put the game on Gumroad as well, because it allows us to make updates. So, every time an Episode comes out (every six months, as planned), you’ll receive an email. Pretty cool, hun ?

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Khzi being awesome. Or crazy, it’s the same ! (by @Melow)

You can still follow our updates regularly on Facebook, Twitter and Tumblr. Like the game ? Hate it ? Give us your feedback, it will be much appreciated =). And stay tuned because we have something reaaaaaaally cool to tell you later this week !

You know who she is: more Khzi’s madness incoming!

We’ve been preparing it for some time now, the time has finally come…SHE’s coming back. Oh yes, you know who I’m talking about.

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Click on the picture to see the GIF

But, beforehand, some little news ! (I love to make people wait for nothing :3)

As you must know, we released all of our short projects on Gumroad on « Pay what you want » : the graphic remakes of Being Beauteous and Ambre, as well as How visual novels changed my life are all available for free but you can drop a little tip to support future releases ;).

Ludum Dare has ended for some time now, as we have received the ratings of Garden of Oblivion, our entry. For a first time, we didn’t do half bad ! We even got into the Top 100 (at the very end but we made it) ! I’d say it’s a very encouraging sign and we’re gonna considerate entering once more to make another game.

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I’m so happy with our LD ratings *__*

Now that those things are out of the way, it’s time for the real deal : Milk ~La légende des étoiles.

We’re officially gonna release Episode 3 next week. So why would you care ? The story is now 5 hours long, with various improvements (like a better translation for you, English folks!). Which makes like half of the common route and more Khzi’s goodness ! And I know, you like her very much ;). Who wouldn’t like such an inpredictable fellow whose hobby is to make people go crazy just for fun 8D.

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Click on the picture to see the GIF

Meanwhile we’re gonna share some extra pictures on social networks to make you want to play our story. So get yourself ready because you’ll finally be able to know what happens after that pirate raid next week !

D-3 : restlessness and overexcitement

It’s on starting blocks that the team is delivering to you the latest news before Japan Expo 2014. And, to start off on the right foot, here is our promotional visual !

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Goodies

Last time we told you all the orders had been send. In the meantime Projet Saya received the packages and was kind enough to take some pictures to satisfy our curiosity. Here is a sneak peek, I hope you’re drooling as much as we do XD.

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The cover for the Short Story Collection’s hard copy

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The music album

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The bookmarks (don’t mind the ones on the left, they’re from Atelier Dreamnoid, one of the teams we’re sharing the booth with)

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Being Beauteous’ posters

 

Hard copies

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After a long month of fierce work, we were finally able to finish the Short Story Collection we promised during the Indiegogo campaign. Therefore we will sell it next to Milk first volume (episodes 1 to 3). Speaking of Milk, we’re deeply sorry to announce we didn’t made it on time for the English translation. If you buy Milk hard copy on our booth, you’ll have access to a patch later (if you want so) to correct that mistake. As for the free wev versions, they still are planned way later this summer, so if you didn’t preorder, you’ll have to be patient ~

Booth activities

In addition to the goodies sales, we really want to make the most of our talented artists. Roganis won’t be able to bring his music instruments as planned, due to technical issues, but our three lovely designers will make drawings on request. Morsy will only be there on Thursday and Sunday, whereas Melow and Orties will be there the entire week. Don’t hesitate to ask them !

Since Projet Saya has a camera, we won’t forget those who can’t go to the convention ! If you follow us on social networks (Twitter, Tumblr and Facebook), you’ll be able to see us clown around  live XD.

Japan Expo is getting closer

Japan Expo is coming soon, so let’s give some news about what we’re preparing for this event ! Spoil : a lot of things (as usual).

Goodies

Items have been successfully send to be printed. Among the various stuffs we already showed you, there is one we hadn’t finish at that time. Indeed Morsy couldn’t find the time to do the last bookmark so Orties had to take care of it in her place. Here’s the result, I hope you’ll like it !

Miruku_Marque_Page-typoThe other thing is about the music album. It was intended to allow you to fully appreciate Roganis’ work but we also thought about making it a Milk OST, which wasn’t a good idea given that we haven’t finished the game’s music yet. So, all things considered, Roganis finally made up his mind and produced the following tracklist for The Milky Way of Music !

Album

1 – Shadow of the Moon, Sea of Shadow
2 – Un Matin Rayonnant
3 – Clepsydra
4 – The Dream of a Little Planet
5 – Les Cloches du Couchant
6 – Wind in the Hair
7 – Song of Storm ~Roganis Remix
8 – Crépuscule du soir mystique
9 – Endless Road
10 – Lost Woods ~Roganis Remix
11 – Le carrousel des Rêves
12 – Pluie de Cendres ~Gymnopédie
13 – Nevermore

The music album will have 13 tracks including a good amount from Milk (all episodes mixed up, even those that haven’t been released yet) or Träumendes Mädchen’s games, but also some covers and an original one. The first edition will be printed in very limited numbers and a lot of people already reserved their copies during the crowdfunding campaign, so there won’t be much left. If you’re interested in having one, please do tell, so that we know in case we’ll have to produce some more copies !

Milk Episode 3

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Good news : the game is almost finished. We only have some programming to do and Episode 3 will be available for the convention. We took that chance to completely remake the textbox (from the old GUI) and enhance Episode 1 translation that wasn’t on a par with the rest anymore. Yet, having to deal with some withdrawals, we find ourselves very short to finish Episode 3 English translation. We’ll do everything we can in the remaining time but we might not be able to finish it on time for those attending the convention. We’re crossing our fingers !

Short VNs collection

Since we met the first strechgoal of our Indiegogo campaign, we’re working on a compilation that will include all of our little projects.

Being Beauteous is currently receiving quite the makeover ! Roganis remade his old tracks and some new ones to enhance the sound experience while we’re doing a brand new GUI inspired by Melow’s poster. We’re also redoing all of the CGs to stick to the new size (1280×720 instead of the old 1024×768) and ofer a more polished experience. Since Morsy didn’t have the time, Orties once again took care of the art and her style is of course very different. We tried to stick to the original spirit and we hope you’ll like the new graphics.

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As for Ambre, as promised we’re redoing the translation. We’re trying to enhance some backgrounds as well, as you can see on Melow’s sketch.

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However we’re experiencing issued with How visual novel changed my life. We wanted to add some extra scenes but we’re finding ourselves overwhelmed by the workload. Since it’s our more recent game, we’d rather focus on improving the old ones and won’t be able to deliver the extra scenes. We’re deeply sorry for the inconvenience.

Our schedule before Japan Expo is tough but we have a lot of energy to burn and we really want to please all of our fans =).

On a very different subject, the Träumendes Mädchen team is finally getting a real website. The devblog has become inadequate and we want browsing to be easy. Modifications are to be expected soon, we’re keeping you informed !

Träumendes Mädchen at Japan Expo 2014

The whole Träumendes Mädchen team is very proud to announce that we’ll be at Japan Expo 2014 from 2nd to 6th July !

For a long time we were hoping to come at a convention in an official way and that’s now a reality. You’ll be able to find us at our booth to discuss our various projects, chat or enjoy our fabulous artists : our composer will improvise some music and many designers will do little illustrations on request. If you’re passing by, go visit us, we’ll be very happy! Chibi_1Those who read How visual novels changed my life, our recent Nanoreno project, must have understood by now but we’re planning to come to japan Expo with something for you. Indeed, as exhibitors, nothing would please us more than to offer our fans some goodies. The thing is, we’re too poor to afford it by ourselves, that’s why we teamed up with Atelier Dreamnoid and Enless Seasons, two others visual novel creators, to gather our ressources. With the help of Projet Saya who kindly proposed to take care of logistics. We just launched an Indiegogo campaign to collect the funds we need to go to our first convention together.

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Here, at Träumendes Mädchen, we’ll be offering some goodies : three designs for posters, three design for pin-badges and three designs for bookmarks (the last one isn’t finished yet) for our different games (Being Beauteous, Ambre and Milk). There will also be a music album composed by Roganis (we’ll be showing the tracklist sometime soon) as well as physical copies of the first three episodes of our visual novel Milk. This edition will feature technical improvements over the online version, a new illustration for the main menu and the exclusive episode 3! Indeed, the lucky owners of the physical version will have access to the story as soon as early July while the others will have to wait until the end of summer.

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If the initial goal is met before the end of the campaign, we’ll be offering even more choice! With the first stretch goal, we’re going to produce a re-mastered compilation of our short projects with improvements here and there : How visual novels changed my life will include additional scene with new extra illustrations, the translation of Ambre will be enhanced and we’ll redo some of the backgrounds, where Being Beauteous will receive a new GUI (with some graphical enhancement if we still have the time). And with the second stretch goal, we’ll have twice as much goodies to offer!

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So, if you liked our work or if you want to support the western visual novel creation, don’t hesitate to pre-order on our Indiegogo campaign, even if you’re not coming to Japan Expo : we’re shipping products, with additional fee sadly. Even the simplest donation will be helpful. The whole team is counting on you ;).

Milk Episode 2 Release !

EP2About one year ago, we released Milk’s first episode in a quite chaotic background, promising to take care of the rest quickly. My naivety had stricken again, proving I’m way too optimistic when calculating deadlines =’). Similar to Episode 1 production, Episode 2 production met unexpected events, leading to the latency we know : post-Nanoreno break, recruitment needs, troubling holidays period, changes in everyone’s schedules, recruitment needs again…

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I’m never aksing for an elephant again, I swear…

In spite of that, our tenacity has paid since we’re seeing the end of the tunnel ! Episode 2 is finished and include the next part of the story as well as some new features :

  • minor story alterations
  • NENEA’s sprite redesign
  • a better-looking GUI
  • a chapter select menu to make browsing easier
  • some animated backgrounds

The idea had always been to keep getting better and better with each release so we took advantage of that extra time to correct some flaws that were adressed. You can keep report them to us, so that we can take them into account for next episode !

chartre graphique ep2

Cowgirls, now aliens, what could be next ?

Anyway, we hope you’ll enjoy Khzi’s adventures : they’ll be at the center of the story for a while. The good news is : with the slow progress of Episode 2, Episode 3 is actually half done, so we’re hoping the release date will be soon. I’m planning it for this summer since we had some interesting constraints which I will explain in no time ~

By the way, besides a new part of the story, we’re already planning Episode 3 to include :

  • a way to reduce contrasts between old and new sprites
  • possibly a new textbox
  • a better translation, which sadly we didn’t have the time to do
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Our faces after passing each deadline

For the moment, enjoy the read. To download the game, as usual, go to our download page. After getting the game, you’ll have to click on Start to select a chapter and that’s all =).
You can still follow our updates regularly on Facebook, Twitter and now Tumblr ! Any feedback will be much appreciated.

2013 report & 2014 plans

Happy new year everyone ! As I said previously, I’m trying to write on the devblog, which has been a bit disregarded lately (and woken up with a huge post) by telling you more about our projects than “We’re working on it”. So, I’m taking advantage of this changing in year to make a report of everything happened during 2013 and what we are planning to do in 2014.

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2013 : hill start

After 2012, which was mostly occupied by the formation of the team and its difficulties to get to work, with most of the time dedicated to Milk’s production, it became urgent to produce something concrete (and I’m not even taking into account our entry in the No-Xice visual novel contest which was more of a warm-up). So we managed to release the first episode of Milk last February with great relief.

Old GUI

The old GUI

The visual novel I had in mind was a suicidal project : huge scenario, huge amount of artwork, managing people blindly, recruiting too early, many begginer mistakes and all. With a project like that, we should have crashed at some time or another, but nope. We managed to release a first part. That can seem ridiculously little to most people, but to us it means a lot, we felt like we’ve survived the hardest.

Obviously, my writing style being what it is, some people were a bit bothered by it, and that doesn’t surprise me. I’m well aware that what I write isn’t made to appeal to everyone and that just a handful of crazy people will like it, but that won’t stop me. After all, I’m here because I’m passionate XD What saved Milk’s release was the switch to an episodic format (the first episode being only 10% of the game, I’ll let you think about what would’ve happened if I aimed for a single release : the team would be dead) and it also allowed us to improve ourselves between releases. Yeah, we’re trying to improve more and more! Rome wasn’t built in a day, after all…

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We’re even on one of the EVN Thread banner, wow =’)

In March, we decided to take part in the Nanoreno, an international visual novel contest with a limited deadline, which was super intimidating (I mean look at the other participants). Despite that we managed to finish the game on time and Ambre was released the first day of April. I though the little story I had in mind lend itself well to something like Nanoreno and the feedback from the Lemmasoft community have been really heart-warming so far (don’t know if many French people enter the contest usually). So, the whole experience seems a little success. I might do a new version a Ambre one day to correct all the little things we couldn’t improve back then (who said translation ?).

FP cover

Two releases in one yeat, that’s not bad for a small team of beginners, I think we can be satisfied. Well, two and a half since I had to lend all my team members between april and june to help making Faith/Puella, a shot kinetic made to pay tribute to Urobuchi (he was coming in France at a convention). I offered some advices and did what I could to help and the result, without being a masterpiece, seemed nice enough to me. Especially for a large temporary team who lacks cohesion. Sadly, the difficulties they run into while trying to sell physical copies at Japan Expo disheartened the various project leaders. At least, their misfortune showed us that selling visual novel, even with the best of intentions, isn’t an easy task. It’s a pity the game faded from memory since then. Especially because a V2 (with improved GUI and some corrections) is waiting in a closet for a while. It might be released soon, who knows ?

Well, after that break, we went back to working again in june and I made fewer and fewer news. Why ? Well, first reason being summer is THE season for procrastination : everybody having vacation at a different time, the team is almost paralysed and it’s easier to go with the flow instead of working… Second reason being we’re still making progress but very slowly. Doesn’t really motivate to make news.We’ve almost finished episode 2 : sprite are ready, chibis are ready, Gui have been nearly totally remade…but we’re stilling missing somme backgrounds and the CGs.

 

2014 will be challenging

So, what do we have in plan for 2014 ? It goes without saying but our priority is to finish the already under way Milk episode 2. We didn’t make it in time for 2013 and passed the deadline (I was too optimistic…again…ahahahah) but I think we can do it early 2014. The when is a whole different story.

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What the new GUI will look like. Way better, right ?

We’re also thinking about trying Nanoreno again this year. If we do it, the project will be very different compared to last time. I might say it will be just the opposite in terms of atmosphere…

If possible, well most certinaly, we will try releasing episode 3 faster than the previous one. Since it’s lighter in terms of ressources, it should be a little less time consuming to make.

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Teaser of a chibi I intend to show for episode 2 release ~

At this point, doing all that would already be quite satisfactory, because not every indie team can afford to release two or three thing per year. But wait, there’s more ! In fact we have a new super special awesome secret project (because all secret projet are obviously super special awesome). Something a bit different than what we usually do. I can’t say too much for the time being but it will witout doubt represent a shit load of work so 2014’s gonna be a challenging year. Anyway, if we’re doing well, you’re gonna get news really soon ~

What about the future of Milk ?

After the first episode of Milk, some of you may have asked themselves : what is she trying to say, does the story have sense, had she taken drugs (answer : no, it’s my natural state, thank you) ?

Answers won’t come straightaway, because it wouldn’t be as funny. As you have to eat some teenage slice of lifebefore the epic mecha mart in Muv-Luv, you have to begin on Earth before travelling to the stars (yes, the title has a meaning).

One of the new tracks from Milk’s OST, composed by Roganis

During episode 1, Tarô Caligula met the cows that the mysterious deity divinity placed on his way and he had to deal with their personalities until a UFO crashed in his garden.It wasn’t just a gag to end the episode with something abrupt but a major shift in the story. Because now, here come the new (real ?) main character : Khzi, the alien ! As I said in the game summary (rewritten since then, you can read the new version), she will help Tarô discovering who are the heirs of the past between the cows, thanks to a few clues. Well, if she agree to.

Khzi

Khzi

Khzi is an albino woman with long white hair and red eyes who works as a mercenary for the Interstellar Travellers’ Society. She claims she came on Earth because of the breakdown of her starship but with her mischievous and unpredictable personality, who knows… And why does she seems to know Tarô and the others so well ?

Starting from here, Milk will narrate Khzi’s adventures in space to complete a mysterious task the Society gave her. She have to travel on a planet made up of islands with Eastern characteristics but she won’t go alone ! To help her, there are three others mercenaries. Including Freyja.

Freyja

Freyja

Freyja is a saturnian, a woman with blue skin and dark hair. She has been a mercenary for quite a long time, so that she has multiple scars and lost one of her arms in a war (she has a bionic one now). Always serious, she tends to smoke when she’s nervous and can’t stand Khzi’s unpredictability at all. Will she be able to deal with it ?

And then, along the way, Khzi’s group comes across Aluwo, an Earthling that has been enslaved. He’s frail, almost like a girl, and constantly abused by his master, but meeting Khzi will change his fate…

Aluwo

Aluwo

So, that what will be the next episodes of Milk. No more good old harem ? Or maybe not. To understand the link between Khzi and Tarô, you’ll have to wait a while.

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Work in progress of the temple

Meanwhile, here are some pictures. The characters’s concept art are from  Laniessa, who’s very talented, colorization is from Koko-chan and the backgrounds are from Elairin, our new members. I hope you’ll like their work ;).